![]() ![]() Another starts with you grabbing a stiletto in front of you, revealing that you are standing on a pole-dancing stage in a club, surrounded by assailants taking turns to fire at you. The levels tend to be the same amount of fun the first time as the thirtieth time.Įach level has a theme, like a mid-air hijack than starts in the hold, working though the plane, taking out the bad guys, all the way to the cockpit. ![]() Whilst you do find yourself doing the same levels again and a again due to the game’s sometime punishing difficulty, all it does is serve you up another opportunity to give it a go again. If you get clipped by a bullet or a fist and it’s back to the beginning of the sequence. It’s easy to let your power over time make you complacent. Standing there, watching a bullet pass by, millimetres from your head, in slow motion, is incredible. You can step back to avoid the path of a shotgun blast, taking out the bullets’ owner with a handily placed shuriken. You can them unleash a rain of bullets from the Uzi. You can follow-up by a shot at his Uzi-wielding mate coming from the left- who throws his gun into the air, ready for you to catch. You can grab the gun of the assailant in front of you and shoot him in the knees. You then pull down a VR-like headpiece from the ceiling and enter the game.ĭropping you right into the action, Superhot VR has you ducking, reaching, throwing, punching and shooting your way through a series of level made up from similarly-themed scenarios. Whilst the non-VR version has a dos-like menu interface, the VR version has you standing in a room full of old knocked together computers, prompting you to insert an old 3.5-inch disc into a drive. Superhot VR capitalises on the virtual reality platform by integrating it into the game. This gives you the edge over your opponents and instant action movie hero prowess.Īll this is amazing in the non-VR game. The major game mechanic is that nothing moves unless you do. I’d best describe it as an action hero simulator, with the world rendered to emulate the lizard brain: red= danger, black= useful and white= everything else. In the case of guns, they can be fired back as well. Anything black, on the other, hand can be picked up and thrown. The figures, coloured red and orange, like heatmaps, are, for the most part, armed, and most definitely dangerous. Set in some weird cyberspace/hackers’ reality, players must defend themselves against low-polygon figures moving through textureless white environments. I’ve been playing the non-VR version of Superhot for a while. I recently got to kick some butt with the PC version of the VR actioner on the HTC Vive. After six months of Oculus Store exclusivity, Superhot VR is now available from Steam for the HTC Vive, as well as on PlayStation VR. ![]()
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